Rules and practice

Must a six bring a new Ludo token onto the board?

Ludo Ghar uses a six to enter a waiting token, then grants another roll. That entry is compulsory while tokens remain in the home base.

Ludo Ghar uses a six to enter a waiting token, then grants another roll. That entry is compulsory while tokens remain in the home base. This is a named tabletop ruleset, not a claim about every Ludo app.

Make a four-token inventory

Consider an invented position with R1 and R2 on the track and R3 and R4 waiting in the base. The inventory contains two active tokens and two waiting tokens. Label the pieces before rolling so that a change in their counts cannot be mistaken for ordinary movement.

Record what the six changes

Suppose the next roll is six and R3 enters. Afterwards there are three active tokens and one waiting token. R1 and R2 have not advanced as part of that entry. Do not record both an entry by R3 and a six-space move by R1 from the same die result.

Give the extra roll its own line

Label the entry roll E1. If the extra roll E2 is three and R1 has a clear legal three-step route, move R1 on E2. The written record is E1: R3 enters; E2: R1 advances three. Adding six and three to make a nine-space move would erase the entry action and misrepresent both rolls.

Compare the empty-base case

Now use a different starting inventory with all four tokens active and none waiting. There is no waiting token to enter. This simple count tells you that the entry obligation is not the action to record; the available board movement still needs its own legality check. Keep this second setup separate from the first rather than changing the inventory halfway through an example.

Back to Articles

Telegram